
The first thing we’ll do is import the assets. Now close that window and we're good to go! Let’s make Pong! Importing an asset In the window that just popped up, change the frames per second to 60 and click Apply. Then open up a new GML project in GMS and save it somewhere.Īfter that, make sure the game is set to run at 60 frames per second.Ĭlick on the Game Options button in the top left of your screen. You’ll also need GameMaker Studio 2 (free trial version or any license). I’m not going to explain in detail what variables, functions or if-statements are.Īlright, let’s learn how to make Pong with GameMaker Studio 2! Set upįirst, download the assets here and extract them somewhere. Prerequisites: I’ll assume you already know some basic concepts of programming. How to use instance specific creation code.


You just picked up GameMaker Studio 2 and you want to make your first game. View the original blog post here: How to Make Pong with Gamemaker Studio 2 (2020)
